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Or take a look at the Ritual Path Magic PDF for a low key magic system. Possibly Martial Arts if you want more combat crunch as well as Thamautology for magic options. If it is Fantasy then I recommend for 4e, Core, Magic, and Low Tech. That will allow me (and others) to recommend specifically what to get in GURPS. It really boils down to what kind of campaign you are going to run. Since you are concerned about crunch then start with GURPS 4e Lite, get the GURPS 4e Core books and only add in those elements you want to use. I feel overall 4th edition is a lot cleaner than 3rd edition. Personally I would go with GURPS 4th edition and one of the PDFs lines (Action, Monster Hunter, or Dungeon Fantasy). (FWIW, I am not interested in GURPS Traveller except as background material because I'm happy enough with MongTrav's system, if that changes things.) Would that be a fair assessment, or am I steering in the wrong direction?įor bonus points, what are the best GURPS supplements? In particular I am interested in those which manage to encapsulate the genre or setting they describe without having to incorporate heaps of extra crunch. The inclusions of the two Compendia as core seems to have coincided with a shift to high-crunch in both the core rules and the supplement line, whilst 4E seems to include a bunch of stuff in its core rules which I would tend to prefer to delegate to genre-specific supplements. I'm not likely to use it for a cross-genre campaign so it doesn't particularly matter to me if there's scaling problems between supplement books, but at the same time Basic Set + GURPS (Genre) should ideally cover most of the stuff I'd want to do with a particular genre and not include much stuff that quite clearly falls outside (genre), with a minimum of excess crunch.Īt the moment, it seems to me that 3E plus the earlier 3E supplements seems the way to go. My preference would be to go for whichever has the simplest core - let the heart of the system be the absolute basics, and have all the genre-specific stuff be stuff shepherded in on a case-by-case basis from supplements. Been looking to get into GURPS but was wondering whether to go for 3rd or 4th edition.
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